Compare faster
Enter where you're going once. Switch lists every option for the trip on one screen, from ride apps to black cabs, pre-booked cars and public transport.
Checking Uber, then Bolt, then FREENOW for the same trip takes minutes. Switch puts ride apps, black cabs, pre-booked cars and the Tube side by side, so you can pick the cheapest or quickest ride with one search.
Concept prototype. Prices and wait times are simulated, and Switch is not affiliated with the providers shown.
Type a destination, tap a recent place, or plan the trip for later with a date and time.
Switch checks each provider, then ranks the results. Promotions you've added are applied to the prices.
Continue in the provider's own app, or book a fixed-price car from a partner directly in Switch. Every ride lands in your activity.
Enter where you're going once. Switch lists every option for the trip on one screen, from ride apps to black cabs, pre-booked cars and public transport.
Each option shows the price, the pickup wait, the trip length and the arrival time. A label says how firm the price is.
Sort by best value, cheapest or fastest, filter by ride type, and see what comparing has saved you over time, with a clear note on how savings are worked out.
Switch started with a simple frustration and grew through a tight loop of prompting, prototyping, reviewing and refining. I used Claude as a creative and technical partner to explore the concept, then shaped the experience one decision at a time.
Both phones below run the real prototype code, each exactly as it was published. Tap, scroll and type inside them; each one restarts on its own launch flow.
Still called Kerbside, with a yellow accent, a grotesque typeface and nine screens. It already followed my flow: three tabs, a map with four cars moving nearby, a focus on the destination field and two recent places that start a comparison in one tap.
Now Switch, in violet and Poppins at a single regular weight, with thirteen screens:
Every change went live in a working prototype within minutes, so I could review real interactions instead of static frames. The direction, the flows and the calls on what to keep stayed with me.
Three ride apps on one phone, and the same trip typed into each of them to compare prices. I wanted one place to see every option and choose in a single tap.
Before designing, I asked Claude to act as a product, market and technical team and challenge the idea. The study found a real but modest need, earlier comparators that had closed or pivoted, and limited official access to platform prices. That shaped the prototype: prices are labelled as estimates, and fixed-price partners are the only bookings made inside the app.
This was a fictional project I wanted to test, so I asked Claude for an interactive prototype. When the first direction leaned towards airport trips, I widened it to every trip in London and gave Claude my user flow: Home with a live map, Activity for past rides, and Account for linked apps and settings.
I reviewed each screen in the running prototype and refined it in small steps.
I renamed the product Switch and added a baseline and a launch screen. In a later round, the logo became a route arrow: a starting point, an S-shaped path and an arrival arrow.
A final polish pass removed button shadows, calmed the map, and added a promotions page where promo codes are checked before they apply. This is the version you can try on this site.
I'm a Product Designer with more than five years of experience. I love shaping new concepts and turning early ideas into digital products people actually find useful.
The idea came to me one evening on my way home. I had three ride apps on my phone, and I kept jumping from one to the next to compare prices and options.
It felt far more complicated than it needed to be. So I started to wonder:
What if I could compare everything in one place and make the best choice with a single tap?
That small moment of frustration became the starting point for Switch.
I'm drawn to everyday problems that good design can make simpler, and I enjoy exploring new product concepts from the first question to a prototype people can try.